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What I Can Do

Environment Modeling

 

     This is one of my huge strengths when it comes to modeling. Hard edges are a lot easier to model then organic modeling. I am able to keep the poly count very low when I environment model. I use more of my textures to work with me than to use geometry. Funny thing is before I used to think it was the other way, and put so much geometry into my models that I could barely even texture it. As the years went by though I finally got my head straight and can use my UV maps to my advantage, and the more I modeled the more I fell in love with environment modeling. I can finally make things that are already made in this world, and put them into the computer for video gaming. Or I can make things that are out of this world just because nobody has made it before, and I would like to bring it to life.

Character Modeling

 

     I am average when it comes to character modeling. I can get the base shape down, but as for detail, not so much. Don't get me wrong I love modeling in general, but I can tell from other peoples work my character modeling is decent. I want to work on it, but at the same time I am so much faster when it comes to environment modeling, I just don't have any time to do it. I have gotten better at it, however. I know that the more I practice the better I will get at it. I just need more tips on how to get detail down.

 

 

<That isn't my concept art, but it is my model.

 
 
 
Animation/ Rigging

 

     I know how to do basic animation, such as the turning of a windmill. The building of stairs for a stair case. I know how to make objects walk, run, and punch. This is not my strong suite even in the slightest. I still know how to do it how ever.

 

     I know how to rig in max and in Maya. I am still not good at it, but I am pretty proficient, and know how to get the job done.

 

 

 

 

 

 

(As you can see here.)

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